Tacoma Pushed Back to 2017

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In a blog post on their official twitter and through their official newsletter, Fullbright has announced that their follow-up to 2012’s Gone Home has been pushed back until 2017.
In the post, the company explained that while the build had been going well, events that transpired during the playtest build meant that the game had to be re-worked. They wrote:
“After we did our big unveiling last summer we sent out a playtest build to a bunch of fellow developers we trust, took a long hard look at their feedback and our own feelings on where we were at, and [we] decided to reexamine and rework a number of the core assumptions we’d held about the game.”
The post goes on to list a number of logical and thematic issues Fullbright was facing during development, such as “How would gravity really work on a deep-space facility like Tacoma? What are we trying to say about the function and implications of Augmented Reality– and how does the player interact meaningfully with the story content in the game, in a fundamentally different way than anything we’ve worked on before?”
Ultimately, Fullbright came to the conclusion that at least six more months would be needed to complete Tacoma and get it ready for a proper release. There are plans for a new trailer, with the ‘new face’ of the game, to come out later this summer. This news comes less than two months after the console release of Fullbright’s first game, Gone Home, in January.
Tacoma will launch on PC and Xbox One in spring 2017. Hopefully.
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