Xbox boss, Phil Spencer, has announced that the Xbox: Scorpio will launch at a “console price point,” and Microsoft are not looking for the 4K console to compete with the high-end PC gaming market.
Gamers were concerned that the performance capabilities of the console would place it at a higher price point than the Xbox One launched with. However, it appears that Microsoft are looking to provide a 4K gaming experience whilst not pricing themselves out of the console market.
In a statement to AusGamers, Spencer said, “When you talk to me about Scorpio, the term I use about the architecture isn’t the six teraflops which is obviously what we’ve announced, it’s balance.”
He continued: “Really what it is, is you want a platform that is balanced between memory bandwidth, GPU power, you know, your ability to move memory and [an] amount of memory around in many ways is more inhibiting to the performance of your game than absolute teraflops on any one of the individual pieces, and when we designed Scorpio we really thought about this balanced rig that could come together at a price-point. Like, I want Scorpio to be at a console price-point, I’m not trying to go and compete with a high-end rig. And because we’re building one spec, we’re able to look at the balance between all the components and make sure that it’s something we really hit that matters to consumers and gamers.”
Whilst a release date has not officially been announced, it is widely expected that the Xbox: Scorpio will launch during the latter-half of 2017.