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The Last of Us ended up dominating last night’s D.I.C.E Awards ceremony, scooping up a whopping 10 awards.

Naughty Dog’s critically acclaimed apocalyptic survival-thriller bagged wins for Best Adventure Game, Best Animation, Best Art Direction, Best Visual Engineering, Outstanding Innovation, Best Sound Design, Best Story, Best Character Performance, Best Direction and the industry’s top honour, Game of the Year.

Released in May last year, The Last of Us was critically acclaimed worldwide for its immersive story and detailed environments and world. The game sold 3.4 million copies three weeks following launch and has already won five other Game of the Year awards.

The game’s main competitor, Grand Theft Auto V, ended up going home with just one award for Best Gameplay Engineering.  It’s studio, Rockstar Games, had it’s co-founders Sam Houser and Dan Houser, and producer Leslie Benzies, inducted into the Hall of Fame as well.

Elsewhere, Plants vs Zombies 2 won for both Best Mobile Game and Best Casual Game whilst The Legend of Zelda: A Link Between Worlds left with Best Handheld Game and Brothers: A Tale of Two Sons was voted as Best Downloadable Game.

Super Mario 3D World won Best Family Game, Diablo 3 was voted as Best Role-Playing and Massively Multiplayer Game, XCOM: Enemy Within won for Best Strategy Simulation Game, World of Tanks won Best Online Game and FIFA 14 was voted as Best Sports Game.

BioShock Infinite picked up the Best Action Game award whilst Forza Motorsport 5 won for Best Driving Game and Injustice: Gods Among Us was voted as Best Fighting Game.

Eugene Jarvis was also presented with the Pioneer Award.

“Tonight’s big winner, The Last of Us, is a prime example of how today’s modern video game studios expertly blend art, game play, and storytelling to transcend the traditional notion of video games,” said Martin Rae, president, Academy of Interactive Arts & Sciences, in a press release.

“This year’s winners range from deep, story-driven epics and massive interactive worlds to realistic sports action and engaging mobile experiences. They paint a broad picture of the new golden age we’re currently experiencing in the video game industry.”

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